Cider Mill Studio

Emberwood

Procedural Generation in Emberwood Using Perlin Noise and Chunking

This blog post is mostly going to be me brainstorming aloud how I plan to procedurally generate the world for Emberwood. For the most part, I’m just reporting what research I’ve done so far on procedural generation techniques and how I plan to implement it into Emberwood. In case you’re new to the blog, Emberwood…

Going Back, Building Low – Emberwood’s next frontier

Call me a geek, but there’s something about crisp, bright, and pixelated letters, numbers, and characters rendered against a black background to a computer terminal makes a part of me very happy. You may have heard of games like Dwarf Fortress (classic version), Caves of Qud, or Cogmind – all somewhat inspired by the old…

Update and a Salute to the Whole Pie

To my fellow cider enthusiasts, I first want to say that I’m alive, and I’m sorry for taking so long to post! In short, it’s been a wacky 15 months since the last update. Since then, I learned just enough C# scripting and Unity to make my first portfolio piece, which I published on itch.io…

Something went wrong. Please refresh the page and/or try again.